Pop-up Fundraiser

Service innovation for a local music store 🎸
Service Design
Musical Instrument Retail
Music Education
Mar 2022 - April 2022
Celine Tseng
Xinzhu Wang
Lead Service Designer

Team

My Role

Domain

Timeline

Executive Summary

Solution

I designed a service innovation for N Stuff music to grow their circle of potential customers by having a popup-style fundraiser event. The performers at the event would be students at N Stuff lesson house, providing them with a platform to showcase their talent and potentially get gigs of their own. This event will introduce N Stuff's services to new members of the community and generate goodwill for the N Stuff brand among this new audience. Incentives given on donating, like free lessons at N Stuff, will attract people to the store and potentially turn them into new customers of N Stuff Music.

Problem

N Stuff Music is a local Pittsburgh music store and lesson house. Although being renowned for its quality products and services among its customers, N Stuff faces a challenge in getting new customers for its business. N Stuff is renowned in the local Pittsburgh music community and has repeat customers that have had good experiences with their service. However, N Stuff has lately not been able to attract many new customers apart from the word-of-mouth advertising from their existing customers.

My Role

Service Designer

Being the lead service designer, I took charge of deciding which ideas added the most value to the user and the business. I was in charge of creating the various visual models our team employed to communicate how our solution created value for multiple stakeholders. I created storyboards for prototyping our solution, and also made the concept video for the pitch.

Project Manager

I scheduled internal team meetings and organized in-person client visits. I took charge of scoping the project according to available bandwidth and impending deadlines. I involved my team in brainstorming and ideation sessions, consolidated ideas, and divided work among my teammates. I made sure my teammates' needs were met and maintained an amicable work environment.

Design Evangelist

I took the initiative of educating my client and employees at N Stuff about the design process. I helped personnel at N Stuff understand concepts of service design and answer related questions in user research and testing sessions. I also took charge of developing the pitch for the idea which was presented to the client in person.

Project Context

The client for this 2-month project was NStuff Music, a Pittsburgh-based music store and lesson house. Our team was tasked to come up with a service design innovation for this successful business to help it grow further.

To delve deeper into this exciting and challenging space, our team started with getting to know the current business of NStuff Music, and identifying opportunities where rebundling the store's current services or introducing a new service could help the existing customer experience/ bring in new customers for NStuff.

Research Process

Who We Talked To

  • Customers at the NStuff music store
  • Students at the lesson house
  • Parents of students at the lesson house
  • Music enthusiasts, people who have learnt music in the past
  • CEO of a music education startup

Methods Used

We visited the NStuff Music store in Blawnox, Pittsburgh and conducted 4 intercept interviews with customers at the store, students at the lesson house, and parents of the students in the waiting area. We employed a semi-structured interview format for other primary research activities.

Research Goals

  • To understand NStuff's current service offerings in terms of their music retail store, lesson house, and cafe.
  • To understand the current customer journey and identify opportunities where the experience can be improved.
  • To identify the various stakeholders with which NStuff interfaces and find how their needs can be integrated into our solution.
  • To understand common pain points of customers when interacting with a music retail service, or music education service.
The current service has an opportunity for providing avenues for meaningful collaboration to their students. This includes opportunities for younger students to get to know each other and form bands. Another way could be through collaboration between students of different ages and expertise levels.
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NStuff Music has advantages that it needs to capitalize on, in terms of a positive local community image and being located in a school district where elementary schools have many music programs which generates traction for music lessons.
Music can be a way to socially engage with the community and many customers seek social interaction through their musical experience. There is a strong preference of in-person classes or activities over online ones.

Insights

Opportunity Space

Service Blueprinting

The aim for creating a service blueprint was to have a bird eye's view of NStuff's current service ecosystem to be able to identify gaps and opportunities for innovation.

Identified Opportunities

How might we help NStuff's students form collaborative groups and learn through a shared experience?
How might we share students' learning outcomes with parents, peers and other folk who students care about ?
How might we increase exposure to NStuff's brand for wider audiences than folk who already know about NStuff through word-of-mouth?
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Proposal Presentation to the Client

Service Design Hypothesis

A public fundraising performance would benefit students and promote the business.

The students would get an opportunities for collaboration that would promote band culture at NStuff. Through the event, more people will get to know about NStuff and would potentially be converted to new customers for NStuff.

The Current Student

Natalie is a current student at Little Lesson House, which is NStuff's music school. She does not get enough avenues to showcase her learned skills and wants opportunities to collaborate with other students at NStuff.

Natalie is a able to collaborate with fellow students with the guidance of her music teachers.

Natalie feels confident in her musical skills after performing at the event. She also gets content to post on her social media. She feels empowered by being able to bring about change through her music and share it with people she cares about.

The Potential Student

Alex is a high school student who loves listening to music and wants to play someday.

Alex encounters a musical performance while walking in the park and is attracted to it.

Alex learns about NStuff and their service offerings. He loves what they stand for and the good cause they are contributing to. He donates some of his pocket money and gets a free lesson coupon in return. He visits NStuff to try out their lessons, likes it, and gets enrolled in more.

Key Value Additions to the Existing Service

Variations to the Proposed Service

Young performers lack technical expertise but look very cute on stage. Integrating a mix of students of varying ages and expertise levels could be way to cater multiple audiences. Experienced students can provide motivation for beginners, and parents of younger students can see their kids' learning progress.
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Since NStuff already has a cafe space that can be used for public events, it is needed to substantiate reasoning behind conducting this event outdoors.
NStuff has limitations in terms of manpower dedicated to customer engagement activities. Thinking in terms of offloading some organizing tasks to students can be a helpful route.

Key Learnings from Client Feedback

Prototyping

Method

We employed Storyboarding as our prototyping method to be able to visualize and subsequently, test out variations of our proposed service.

Engagement with the event

How the audience first learns about/ engages with the event.

Things to do at the venue

Resources at the event that would make the audience stay/ engage longer.

Incentives to Donate

Incentives given for the audience for donating to the good cause.

Evaluation

To evaluate the variations of our design, we employed a 7-point Likert Scale to gauge how likely would the audience be tending to attend the event if the said variation was in effect.

Testing

Method

To test our prototype, we conducted Speed Dating sessions using our storyboards that were printed and collated so that the participant can peruse them easily. We let the participant read each storyboard and probed them to rate each scenario on the 7-point Likert scale.

With the Client

We conducted a speed dating session with our client at the NStuff Music store. The aim was to gauge the practicality and feasibility of the design variations while paying attention to the needs of the business.

With the Audience

We also conducted speed dating sessions with participants that could be prospective audience members for the fundraiser event. They comprised of students and music enthusiasts. The aim was to gauge which design variations are preferred by the audience of the fundraiser event.

Synthesizing Findings

Affinity Mapping

The discount culture in the music retail industry has its peculiarities. Musical instruments are pricey investments and customers usually tend to expect at least some discount. This leads to the music store adjusting their profit margins and giving 10% discount to almost every customer. This phenomenon makes discount coupons less lucrative incentives to attract customers to the store.
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An event like this would be organized with the help of volunteers at NStuff - that has limited employee manpower and budget to allot for such an event. The client would prefer an easily reproducible, scaled down version of an outdoor event that is easy to setup and tear down. Reducing the number of moving parts would be a preferred variation.
Some "free stuff" is a better incentive for people to donate/ participate than "discounted" stuff. The audience would prefer incentives that do not force them to spend money to try out NStuff's service offerings. Having said that, there are limited openings for classes by instructors at NStuff. A middle ground could be offering 1 free lesson on donation of X amount.

Insights

Refined Design of the Service

Service Design Hypothesis

A pop-up style fundraiser event organized outside of NStuff Music’s premises would help the business grow its customer base because...

  • Wider audiences will get to know about NStuff Music and its offerings
  • Students at NStuff would get exposure to new audiences which will widen their opportunities for growth
  • Goodwill for NStuff's brand would be generated in the community due to their contribution to a good cause

Crucial Concepts

The event would house students of different ages performing together. This would connote the family-centric values of NStuff Music's brand.
The event would be held outdoors in a location which is outside the premises of NStuff Music store. This would provide exposure to wider audiences who otherwise might not get introduced to NStuff.
The event would be pop-up style and mobile. It would be easy to setup, move, or pack up. This would reduce the manpower required to organize these events.
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Concept Video

Concept Demonstration

The concept of the pop-up style fundraiser is based on idea that the event is scaled down and made into a "product" - that can be easily transported, is easy to setup and tear down, and hence is conveniently reproducible.

Thus, NStuff can organize multiple small pop-up events in various outdoor locations that would in turn attract diverse audiences in and around these different locations.

Customer Engagement  

The poster visually depicts the customer journey throughout their engagement with the pop-up fundraiser event. The customer encounters the event, is attracted by the musical performances by NStuff's students, learns about NStuff, is inspired by NStuff's commitment to the good cause, donates and gets a-free-lesson coupon in return, and finally comes back to NStuff to redeem their coupon.

This funnel will bring in new audiences to the store and would provide diverse avenues for NStuff's publicity in the community.

Key Value Additions to the Existing Service

Earlier, NStuff’s outreach was limited to the bubble who already know about NStuff through word of mouth. Through this new service, NStuff would be able to expand its outreach to new places where they set up the popup event - the people present at these public spaces become the audience for NStuff’s services. 

Before, if students performed in the cafe, the audience was limited to the people who showed up physically to the event at the cafe. The new service exposes students at NStuff to new wider audiences, and through this exposure they can get more opportunities for growth, and potentially even their own gigs.

The different pop-up events generate funds for various NGOs working for different good causes and NStuff’s commitment to these good causes is translated to goodwill among new audiences for NStuff’s brand.

New audiences checkout NStuff’s services through incentives provided at the fundraiser events (such as a get a free lesson if you donate a certain amount). These audiences visit the NStuff store and/or website and get converted to new customers of NStuff's services.

Final Presentation to the Client

We got the opportunity to present our service design proposal to clients from NStuff Music in-person and get feedback on our ideas.
The feedback was overwhelmingly positive. The client commented that the idea was innovative but at the same time, grounded in practicality. They could visualize the business value in implementing the idea and were grateful for the design proposal.

Reflection

Working on this project was a practical learning experience that not only taught me how to apply service design concepts on a real life product-service system, but also how to handle working on a team to strategically solve complex problems. My team did a great job bringing diverse experiences and ideas to the table, and ultimately produced an output we were all proud of.

Being new to the music space, it was challenging for me at first to be able to unbundle our client's existing service offerings and come up with meaningful innovations that brought value to the already successful service ecosystem. Through my research process and talking to people more familiar with this exciting space, I saw myself be able to unearth the pain points (both in the frontstage, and backstage of the service) that could potentially be targeted to improve the customer experience.

Readings from class provided scaffolding to my thought process. Polaine's Care, Access, Response modeling helped me analyze the Little Lesson House's existing student management system. Bitner's reading gave us the idea to think in terms of how we could create a servicescape outside the premises of NStuff's store. Prahalad & Ramaswamy's reading helped us model how our proposal co-created value through the different stakeholders involved in the fundraiser event.

I learnt a lot while working with my team on this project. I took the role of a project manager and service designer on the team. I felt our team worked well in terms of division of responsibilities and accountability of individual deliverables. All of us went the extra mile for this project - whether it be putting in extra effort to polish the visuals of our deliverables or taking a bus to visit NStuff music store multiple times. We were also efficient with our collaborative sessions and were able to come up with ideas that all of us felt confident in. All in all, working on this project was a fulfilling experience.